AI Insights · Timothy · June 2022
Top 5 Third Person Games in Oceania Q2 2022: Performance Insights
Discover the performance trends of the top 5 third person games in Oceania during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 third person games in Oceania showed varied performance on the unified platform, which includes data from both iOS and Android. The following insights are based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited saw fluctuations in its weekly revenue, starting at around $368K in late March and experiencing a dip to about $139K in early May, before recovering to approximately $203K by late June. Weekly downloads remained relatively stable, hovering around 6-7K, while weekly active users saw a slight but consistent decline from 113K to 105K over the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a significant drop in weekly revenue from $527K at the end of March to a low of $80K in mid-May, followed by a spike to $365K in late May. Weekly downloads were fairly consistent, ranging from 3.5K to 5.3K, while weekly active users showed a slight downward trend from 99K to 89K.
Guns of Glory: Lost Island by FunPlus International AG demonstrated a steady increase in weekly revenue, peaking at approximately $94K in mid-May. Weekly downloads, however, showed a declining trend, falling from 1.3K in late March to just 168 by the end of June. Weekly active users also saw a decrease from 6K to about 3K over the same period.
Star Wars™: Galaxy of Heroes from Electronic Arts maintained a stable weekly revenue, with a slight peak at $97K in early May. Weekly downloads varied between 1.9K and 2.9K, while weekly active users were consistent, hovering around 45K to 50K throughout the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. showed a stable weekly revenue, peaking at about $66K in mid-April. Weekly downloads saw a steady decline from 4.4K at the end of March to just over 1K by the end of June. Weekly active users also decreased from 6.3K to around 4.7K during the same period.
For more detailed insights and data, visit Sensor Tower.